Site News

Updates and Upcoming

Posted 9 hours ago :: Last edited 9 hours ago by Tokkay

Hello everyone! We've got some updates to share with you today and some notes on what we're working on next. Most of these updates are minor adjustments, but we recommend taking a look through to see what changed!

 

On-Site Gallery

We have set up and enabled submissions for our galleries! We welcome all Primeval Age-related artwork/literature, whether it be your own character, someone else's imports, landscapes of the islands- anything you'd like. There are multiple galleries you can view:

  • See all artwork/literature from all members in galleries under the "Browse" tab
  • See all artwork/literature that you have submitted under the "Gallery" tab on your profile
  • See all artwork/literature linked to a character in the import's "Gallery" tab

Please check out the different gallery options and submit to the correct one! You have the option of indiciating which prompt a submission is for if you'd like. You can also indicate characters present in the submission (which we highly recommend). Note that the submission size limit for files is 3 MB, so you may need to size images down, but you can post links to full-size pieces in the description if you'd like. You are welcome to use gallery links for activity submissions!

With the addition of galleries here, we will no longer allow direct image links to non-gallery sources for activity submissions. Things like deviantART, Toyhouse, and other art galleries are still fine if you prefer those! But we will no longer be accepting sta.sh, discord, imgur, google docs, etc. as the links for activities. These links are fine to be posted in the description of the gallery submission.

Additionally, please note that you may only submit work that you have created or collaborated on to the gallery. For collaborations, please do not upload the same piece multiple times; you can add each artist/writer as a collaborator in the credits during upload!

 

Weebly Updates
  • Percentage Guide updated; percentages for quests is now based on sections
  • Several marking pages updated to clarify information and examples
  • Curse & Piebald updated to include rule against mimicking markings
  • Clarifications to the Dimorph Rules, including new examples, and size guide
  • Several prompts updated to specify that required dinosaur characters must be official imports
  • Adjustments to the Quest Requirements page to better clarify current rules
  • Adjustments to the rules around crediting submissions

We'd like to highlight the update to the dimorphic marking page- we've added an image to serve as a rough size reference, so you can now copy-paste it onto imports for an idea of sizing dimorphic markings within limits! Note that this this box is based on average import sizing, and it may need to be sized down more for some species which are smaller on the canvas, such as tapejara and atopodentatus. This method is a bit different than what our staff used to check dimorphics previously, so if the sizing looks a little bigger than before- that's why!

 

What's Next?

We've got a lot of things in progress right now, but here are some of our next focus areas!

  • Activities overhaul - you may have seen the ideas we shared about this before! We plan to ease requirements for most activities and make some adjustments to others. Don't worry, we'll give plenty of advance warning and a grace period for submissions when the time comes!
  • Lore release - we're currently developing lore for our species to provide some notes on background, behavior, and way of life for each species. These will be generalized notes about the species, and no one will be required to adhere to them for their own character development, but we hope it'll add some interesting info to them and provide a foundation for any ideas you may want to build from!
  • Moving more information to this site - we're looking at formatting some pages a bit, then pulling as much information over as we can! We'd like to get all species and genetics on site as well as set up pages for various guides

Once the corrections period closes for event submissions, we'll be rolling the import raffles for Mr. Kitty and Beep, and we'll also be putting together the island parade, so keep on the lookout for both of those!

 

Thanks to all those who purchased from our last sale opening, we made a lot of money that will be put towards more site development and artwork. We can't thank you guys enough for the support- not just from the sale, but also from all of you, every day, playing the game. We can't wait to continue the story of Primeval Age with you all!

 

January News

Posted 3 months ago :: Last edited 3 months ago by Tokkay

Hello! We've got a few different things to go over today, so let's jump right in.

 

Feedback Survey

We try to conduct a feedback survey every year or so to hear your thoughts on the game and upcoming ideas. Your answers are anonymous. We would really appreciate if you could take the time to answer these questions, since they'll help us determine what to focus on as we lay out our roadmap for this year!

Click here to take the survey

 

Activity Requirement Updates

We know we've had several updates to this area over the last couple of years, so please bear with us as we try to tackle some things here yet again! We're looking to incorporate feedback we've received from our community as well as ideas from other ARPGs to try to create a system that is easier on both players and staff, and hopefully makes the experience more fun.

We've compiled some explanations of our ideas and planned updates in a doc that you can look over! If you have any thoughts you'd like to share, please post them to our designated feedback thread in discord OR you can create a thread in the feedback forum!

Click here to read about these ideas!

 

Event Wrap-Up

Reminder: Gift boxes will be craftable until Febuary 3rd, after which time they'll become unavailable!

Additionally, don't forget that quest corrections have a 2 week time limit on them! This means that your corrections are due 2 weeks after the intial mod response.

If you are no longer able to use the original prompt for your correction, please set the quest as the Festival of Fright Corrections prompt and tell us what prompt you submitted for in the comments.

Also, the four misfit raffles were all rolled, and the misfits have found new homes! Congratulations to those winners! If any new owner would like to get the PSD file for their import, please let us know and we'll pass them along.

 

Staff Updates

We have two new helpers: Pinnipedia and Timidbutler! 

Thank you to everyone who applied! We have a lot of applicants in the last 6 months, and it was tough to narrow down to just two. We appreciate that so many people are willing to lend a hand!

That said, our staff application form has been refreshed to keep responses current, so previous applications are gone now. If you are interested in a staff position, you can apply through the form! Previous applicants are welcome to reapply if still interested!

Click here to view the staff application

 

Semi Custom Sale

We know there are many people awaiting this sale, so we'd like to just reassure you: don't worry, it's still cooking! We plan to open this sale in the next 1-2 months, and it will be likely open for 2-3 weeks. It should be fairly similar to the last sale with semi customs, items, and auction imports being made available, but we may be mixing it with with some new options due to our releases since then.

End of the Festival

Posted 3 months ago :: Last edited 3 months ago by WesternHaunt

Dawn's light breaks over the horizon, chasing away the night's creeping shadows.
Across the isles dinosaurs wake to a new sense of calm - Krampus has made his retreat, taking the holiday chaos with him

The Festival of Fright has ended!

Thank you all for participating, we hope everyone had a good time and enjoyed the event! Rest up and keep your eyes on the horizon - there are a lot of exciting things in the works!

Over the event you all created over 800 submissions, finding hundreds of boxes, materials, and candy!

 

Additionally, with the implimentation of RMAs and Rainbow Scarabs, dinosaurs have had their base coats changed over 80 times, and random markings added 85 times so far! 

Lastly, a couple of final notes now that the event is done:

Event Corrections

Event submission corrections will have a 2 week deadline to be submitted.
If you are no longer able to use the original prompt, please set the quest as the Festival of Fright Corrections prompt and tell us what prompt you submitted for in the comments.

  • If your submission has already been replied to: corrections are due Jan.27
  • If your submission has NOT been replied to yet: corrections are due two weeks after the initial mod comment

Gift Box Crafting

Gift box recipes will be available to craft until February 3rd - make sure to craft anything you want before then! The ability to open boxes & candy will not go away

Misfit Raffle

To make sure everyone has their entries accounted for, the Misfit raffle will not be rolled until the end of the corrections deadline - Jan. 27th!
If you have an encounter prompt needing corrections, make sure you submit it before then to be included in the raffle!

Event Feedback

As a small personal note, FoF was my first time taking the lead on an event since joining the development team - me and the rest of the team would greatly appreciate it if you could give us feedback on it and tell us what you think!

Please leave your Festival of Fright feedback in this targeted thread [here] or the annonymous feedback form found [here]
As always, feedback about any aspect of the group is extremely important to us! Feedback helps us make design decisions so that the game can better meet your expectations!

New Year Update

Posted 3 months ago :: Last edited 3 months ago by Tokkay

Happy New Year!

 

We're back from our holiday slowdown with new monthly prompts and some long-awaited updates.

 

Updates

Rainbow Scarabs and Random Marking Applicators are now usable!

You can select the item in your inventory and choose an import or geno to apply it to. Random Marking Applicators are 1 use only items, so imports or genos that have already used one won't be able to apply another, and won't show up in the dropdown list. Rainbow Scarabs are now unlimited use items, so you can use as many as you'd like on an import or geno.

We've combed through our old archive and adjusted imports that have had an RMA applied in the past to reflect the use limit. We may have missed some, and we haven't adjusted genos, so if you missed yours, please let us know by submitting a claim to keep things fair!

You will see this icon at the top of the import page if an RMA has been applied:

If your import or geno has this icon by mistake, please let us know.

Reminder that imports will require Makeover Formulas if you use either of these items on them. Makeover Formulas are not required for genos. We've put Makeover Formulas on sale temporarily for 40 RB in the Bone Shop to celebrate this update!

 

In other updates-

- Species and color mod eggs now have a very small chance to hatch a baby with a mutation

- We've added more EXP guides about submissions and corrections

We're looking for feedback about guides! If there are any other guides you'd like to see us add to the site, please let us know!

 

January Monthly Prompts

New prompts are now available for this month! Come celebrate the new year with some prompts, considering important questions such as: what meaning do the stars hold for your dinosaur, how has your character and the world changed over the last year, and what zodiac sign would your dinosaur be?

Complete any prompt to earn a Snow Sprout collectible for your dinosaur!

View all monthly prompts here

 

Festival of Fright

Reminder that this event ends on January 13 at 11:59 UTC. Make sure all of your entries are submitted by then!

December Monthlies

Posted 4 months ago :: Last edited 4 months ago by WesternHaunt

December is here and with it a new season! Icicles will now drop from any loot-dropping activity until the end of February!

The Winter Wares is now open for business- but wait,, where did Snow Fellow go,,,? His usual post sits abandoned, with no idea of where he could have run off to. A winter mystery has begun to emerge, but until we learn more about the disappearance, there are some new Monthly Quests !

 

There have also been some other smaller updates and fixes to the Weebly, of note is the new Trading Best Practices guide! These are meant to be officially endorsed reccomendations for trading and selling in the game, however none of it is enforced rules! As always, you can buy/sell/trade however you wish!

Additionally, we are looking for more feedback about the last large event, Doomsday! There is a feedback thread in the discord server where you can leave any feedback, good or bad, that you may have! Feedback about these events are very important to us since they can help influence how we design future events and activities! 

Aftermath of Doomsday

Posted 5 months ago :: Last edited 5 months ago by Tokkay

Crisis Averted

Congratulations! You've conquered the Alpha Labs.

Nidhogg has been defeated, and with the tyrant gone, the explorers were able to tinker with the power generation sectors in the complex and the system stabilized. The radiation, chemical leaks, and pollution spread have all died down. Total apocalyse has been avoided. With time, the environment of Isla Pera will recover and flourish once more.

But there are a few loose ends to tie up.

For one- irradiation! It's up to you if you want to cure your dinosaur of their irradiation or not (iodine is here to stay, don't worry), but there may be more uses for irradiation someday in the future. No details yet, but let's just say- there will be both pros and cons for irradiated dinosaurs.

Additionally, you may still have tickets left over from this event that you weren't able to use. No problem- you can either keep those tickets as Doomsday trophies or you can sell them back from your inventory! They sell for 5 RB each.

Most dinosaurs have been scratching their heads over the Alpha Cryopods that littered the lab complex. Wonder no further! With the power system stabilized, the automatic locks on these pods have opened. You can now unseal your pods and discover what lies within.

 

221-image.png

 

You may just find something new in there!

 

228-image.png227-image.png231-image.png

 

There are still many event quests waiting to be processed, and we'll be doing our best this week to clear them all out! Please excuse delays as we work through the queues. 

Quest corrections: all event quests have a 2 week time limit for corrections. This means that you must resubmit your corrections within the time limit for them to count for Doomsday prompts and loot. The 2 week countdown begins when a staff member responds to your original submission.

Submit corrections here.

 

By the Numbers

During Doomsday, we saw...

~10 weeks (a little over 2 months) (76 days)

2,032 Quests Rolled (approx. 26 a day!)

507 Imports Approved (approx. 6 a day!)

214 Albertosaurus

143 Dacentrurus

138 Acrocanthosaurus

3 Mutants (so far!)

(these stats are not exact, but close!)

And with that, Doomsday has ended.

We hope you had fun! We loved seeing all of your art, literature, and new designs, and we welcome our new members who joined us during Doomsday. We hope you continue to enjoy Primeval Age!

 

 

Other News and Updates

 

With the conclusion of this event, we'll be shifting focus back to other updates and coding projects. Our next big focus areas include adding built-in functionality for a varity of items and bringing the Newbie Egg Center to the site!

 

We've also made a couple of other updates recently!

- Backgrounds no longer need to be deleted from an import when applying a new background; they only need to be selected from the player inventory and applied, and will destroy and replace the old background

- Marking pass rates in breedings were all slightly buffed by a few % points for each rarity (this was updated back at chapter 4 release but forgotten in notes, sorry!)

 

We'll be taking a breather for awhile, but keep an eye out in December- I heard there may be something stirring for the holidays...

 

Small Warning

This isn't fun news, and we didn't want to post about it to avoid a callout, but several members of the group have been harassed already, so we'd like to just make a warning about this.

A user on deviantART by the name of "Caveman-Carly" has been commenting on profiles of PA members regarding members being "affiliated with unsavory groups". This user was banned from PA months ago after interacting with the group due the content on their profile (a "rules list" with blatant sexism, hostility towards minors, furries, etc.) This may be a troll account, and we don't want anything to do with them and chose not to allow them access to PA spaces. They have taken to harassing group members that they encounter.

Please do not interact with this user. We do not want to see people harassing them back or being hostile towards them. We recommend just blocking this account if you want to avoid getting any comments from them, or otherwise ignoring them.

October Updates

Posted 6 months ago :: Last edited 6 months ago by Tokkay

Welcome to Spooky Season

 

The start of a new month means new Monthly Prompts are available with a collecticle made by WesternHaunt!

 

We've also made some additional updates that you can read about below.

 

Markings

Several markings received updates!

- Dun may now be lighter than the base color in the Hom. form

- Patches may now cover up to 30% in the Het. form and 50% in the Hom. form

- Cape may now fade in from the head/front end, and is only required to fade towards the feet if present on the legs

- Sunspots may now cover up to 30% in the Het. form and 60% in the Hom. form, and is no longer limited by sections

- Diamondback may now present stray spots in the Het. form

- Giraffe has more design options and can be mimicked from any real-life giraffe pattern; we've added an additional example to the marking page to demonstrate

 

Crafting

The four craftable minimal markings have had their recipes updated!

Instead of requiring specific amounts of each listed material, they now take any combination of those materials, so you can use multiple of the same material instead of needing to hunt down each one.

 

Quest Requirements

We haven't changed anything about quest requirements, but we did update those pages on the weebly with more information, examples, and clarifications!

View the Quality Standards page

 

Don't forget Doomsday is still going strong with Chapter 3! There is no end date yet, but we'll announce it at least 2 weeks in advance to give you plenty of time to finish any submissions.

Event + Updates

Posted 8 months ago :: Last edited 8 months ago by Tokkay
You know what time it is.
You've been waiting for this for a long time.
Your watch has finally come to an end.
The Door is open.

Doomsday.png

View the event page to see what's new and get involved!



Important Updates

Make sure you check out the other updates we've made, as they'll be very important to your questing!

 

Loot Rewards

Your characters will now collect items from quests and return with them in their inventory!

Loot from quests will now be rewarded to your character's inventory. The exception to this is relic bones, which will still go directly to you. You can see which rewards will be given to your character by checking under the rewards after you submit a quest; some will be listed as character rewards, meaning your character will receive them.

You can transfer items from your character's inventory to your own as needed! If you want to use food, materials, or anything else collected by your character, just click on it and select it to transfer over to yourself.

Read more about this update on the Quest Requirements page.

 

Status Effects

Injuries are back, baby!

Your dinosaur can now become injured while questing. Injuries will start out as mild and can become severe if not healed. If you continue to ignore an injury, your dinosaur can eventually become impaired. Injured dinosaurs will not be able to breed, and both injured and impaired dinosaurs will have less success in questing, so they won't bring back as much loot. Impaired dinosaurs are not immune to further injury, so be careful.

You'll need to purchase or craft bandages or antidotes to heal your dinosaurs!

Read more about status effects on the Injuries and Healing page.

Hatchery and More

Posted 10 months ago :: Last edited 10 months ago by PrimevalAge

We've got another set of updates today, so let's dive right into it!

 

Hatchery

The long-awaited day is finally here: you can hatch your eggs now! 

All eggs are now hatchable from your inventory. If you are ready to hatch an egg, navigate to your inventory, click on the egg you want to hatch, and check the box next to the item (if you have multiple of the same egg, you can hatch them all at once). Then click on the "use slot" dropdown and hatch your egg! A new geno will be generated, which you can find by clicking on the link that appears at the top of the page or navigating to your "my genos" list.

Species eggs will generate a geno with 2-6 random markings of the designated species.

Color modifier eggs will generate a geno with 2-6 random markings and will include the designated color modifier, but the species will be randomized.

 

Forums

Our forums have been set up on-site! Check them out here

There are areas for game discussion, character sharing, art display, advertising, and roleplay, amongst other things.

Make sure you mind the rules on each board. If there are any rules you think should be added or changed, or if you'd like to see a certain type of board get added to the forums, please let us know!

 

Lore

The official map locations for Isla Kela and Isla Pera have been updated with new information for all of them! 

Click here to visit the main map page

You can navigate to each island to see information on that island's biomes and user-created locations. Isla Pera's new locations have been added, and all locations on both islands have new supporting text about them.

 

New Diets

Two species have been changed to now have an omnivorous diet: Pachycephalosaurus and Aristonectes

This means that you can use these characters for both hunting and foraging quests!

 

Toyhou.se

Primeval Age has a world on Toyhou.se! Everyone is welcome to join and submit your Primeval Age characters to the world. We'll eventually be setting up a few forums for the world as well!

Visit Primeval Age on Toyhou.se by clicking here

 

We hope you enjoy these updates! Thank you for your patience with us as we continue to make updates and work on improving site features. Please let us know if you encounter any bugs or other issues with the new features (especially the hatchery functions) and we'll tackle them as quickly as possible.

Major Updates

Posted 10 months ago :: Last edited 10 months ago by Tokkay

We've made a lot of updates in the last couple of days! Check out each section to learn about what has changed.

 

Activities

Our biggest update is an overhaul of the activity quest system. Click here to read more about quests

This update includes new loot and prompt-specific loot drops for all adventure, hunting, and foraging prompts! This means certain items will only be available by completing certain quests. So if you are hunting for a specific item for a crafting recipe, make sure you check out that item to see where it can be found!

Adventure quests will no longer differentiate between carnivores and herbivores for food drops, so any dinosaur can receive any food item from those quests.
Additionally, aging quests have been updated. We have removed the half-body parental requirement from aging quests, and all aging quests now have a chance to drop loot. You can also double up dinosaurs in aging quests now, meaning you can age two characters in one submission (though please know you'll be unable to split backgrounds if doing this)!

One prompt has been renamed: the "Food.. FIGHT?" hunting prompt is now "Kill or be Killed"

 

Items

As we mentioned above, there is new loot available! New food and crafting items can now be found in quests. You'll have to take a look around to see what those are- we won't spoil them here! There are also a bunch of new crafting recipes available to allow crafting of backgrounds, applicators, and more, including items moved over from the Bone Shop.

Standard variant applicators are now available in the Bone Shop. You can use one of these to switch your dinosaur to the standard bald or standard feathered variant. A skin modifier is no longer required to switch your dinosaur's covering first- you only need the variant applicator.

The skin modifier has been removed from the Bone Shop and can be resold from your inventory for the purchase price (60 RB) if you wish! The feather tuft item has also been removed from the shop and is currently not functional for breedings- it can also be resold for purchase price (50 RB), but may be later repurposed to work with variants.

These items have been removed from the Bone Shop and added as crafting recipes:

- Minimal marking applicators: Blush, Kestrel, Points, Toes

- Backgrounds: Wild Savanna, Shipwreck, Outlook Ridge

 

These items have been updated in the Bone Shop:

- Spiked Applicator and Scruffy Applicator are now both 25 RB each (previously 20)

- Several backgrounds added to the shop

 

Some other things have been updated:

- Junk item category is now Materials

- Feather item is now Gull Feather

- Small Prey item is now Sparrow

- Nest item now requires 5 materials each to craft (previously 4)

 

Markings

We've made updates to many markings as well. Click here to view all markings

There's a new edge type available for piebald, curse, and splash called halo. This edge type allows you to create a semi-transparent "halo" or border of color along the edges of the marking. Halo edge needs to match the color of the marking it is on, so you can't use it to create entirely new colors to border the marking.

Some markings have been updated to now allow for a two-tone coloration in the homozygous form. Limited-palette markings (such as piebald and curse) require both colors to be selected from the given swatches:

- Dun

- Dapple

- Pants

- Sleeves

- Roan

- Anteater

- Appaloosa

- Curse

- Piebald

- Eroded

- Merle

- Painted

Brindle has been revamped to something that we hope will be a little more variable and easier to work with! New brindle options include:

- Less texture-reliant, meaning you can do more solid, thin stripes if you wish (as opposed to only the rugged stripes from before)

- Ability to make brindle semi-transparent, with overlapping and mixing of solid and semi-transparent stripes

- Ability to fade brindle around all edges (instead of only the undersides)

Other marking updates:

- Scutes has received new homozygous range additions to the marking ranges.

- Saddle can now fade out towards the head and tail

- Merle now allows lighter colors to be used

- Pants and Sleeves no longer have a rule requiring them to match the hue of the base color

 

 

Rules

A new rule has been added to disallow AI-generated artwork and literature for group submissions. This includes any AI-generated assets, so even if you use only part of an AI-generated image or text in your submission, it will be rejected. 

Character mimicry rules have also been updated for clarification. Inspired character designs are acceptable, but designs mimicking copyrighted characters, mimicking the likeness of real people, or copying designs created by other people is not acceptable.

 

Experience Points

Click here to view EXP information

Pixel art EXP has been updated to now count pixels the same as other art (previously counted as simplified). A third EXP category has been added for animations to include simple 1-2 frame animations such as blinking.

Courtship art now counts as a quest and may receive the quest bonus.

The detailed bonus may still be counted for quests which previously were graded as detailed.

 

 

Whew, I think that covers it for the most part!

We still have a lot in store coming soon! There are more updates we plan to make, especially with items and activities. The new activity system and rates are subject to change; we may make adjustments as we see how things go. 

The Hatchery function is coming very soon as well.

 

Thank you for your continued support, and for your patience as we continue reorganizing things and getting our website running smoothly! We hope you'll have fun with all the new updates!