xEXExoskeleton is a mutation that creates tough, armored growths on the body

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- Shape and Placement - Color - Interactions - Examples - Range -


Shape and Placement

  • Must create armor-like features.
  • Shapes must be semi-realistic; it should still look like a realistic dinosaur feature, not overly fantasy.
  • Cannot alter existing keratin, but can be layered over top of it.
  • This mutation should not mimic other mutations, especially Thorny.

Color & Style

  • Lines must be drawn to look similar to the lines of the import for style consistency
  • Optional keratin area - can be colored as skin or keratin as long as its consistent across the entire design.
    -- Can be colored like normal skin, as an extension of the base.
    -- Can be treated as keratin spikes, following keratin rules.
  • Can be affected by color modifiers.
    -- If presenting as keratin, remember that it still needs to follow the keratin color rules.

Interactions

  • May be combined with other mutation features, such as Thorny to create spikier than normal plates.
  • May layer on top of or under other mutations as long as its consistent across the design.
  • If presenting as skin, it can cover feathers on a feathered dinosaur to create false bald patches.
  • If presenting as keratin, you may cover up feathered features such as crests, and/or draw some feathering over the edges of the plates.

Examples


Exoskeleton should not form prominent points nor spikes. They can be slightly spiked if they are overlapping to where the point does not prominently stick out. However, if the layering of the plate causes the spike to appear too large, it will not pass.


Exoskeleton is displaying as plate scales on the tail and hind legs. It is acting as keratin and takes on the keratin color. This is also about the limit of how far Exoskeleton can spike out.


Exoskeleton displaying as part of the base instead of keratin, so it is affected by markings. Also displaying around maximum coverage allowed.


Exoskeleton is covering the mouth too much here; it should not cover the mouth nor eyes!


Exoskeleton is protruding too much here and creating structures that do not look like plates anymore


Exoskeleton is too sharp and too spiked here. Its forming separate spikes that is too similar to the Thorny mutation. (Note: if this geno had both Exoskeleton and Thorny genes, then it could form plates like this!)

The Exoskeleton here has prominent spikes in the middle of many of the plates which looks too much like Thorny

The ridges on the shoulder and end of the tail here are too spikey and too similar to Thorny

Exoskeleton is protruding too much on the shoulder and tail, creating structures that do not look like plates anymore

Exoskeleton is creating too slim and spiked ridges, especially on the beak and top of the head


Range

  • Minimum coverage - at least one armored area or plate of armor.
  • Maximum coverage - can cover up to 50% of the body.
  • This mutation may present anywhere on the body but it may not cover the eyes and mouth.
    -- Can be in separate areas of the body - does not need to all be in one area.