xEXExoskeleton is a mutation that creates tough, armored growths on the body.

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- Shape and Placement - Color - Edge Types - Examples - Ranges -


Shape and Placement

  • Must create armor-like features
  • Cannot alter existing keratin, but may be layered over top of it
  • Shapes must be semi-realistic (it should still look like a realistic dinosaur feature, not overly fantasy)
  • Armor can appear on any part of the body, but it may not cover eyes and mouths
  • Can be separate areas of the body- does not need to all be connected
  • Not allowed to mimic other mutations (particularly Thorny)

Color & Style

  • Lines must be drawn to look similar to the lines of the import for style consistency
  • Optional keratin area - it can be treated as keratin plates, or may be colored like normal skin, as long as its consistent across the entire design.
  • Can be affected by color modifiers following regular keratin rules

Interactions

  • May be combined with other mutation features, such as Thorny.
  • May layer on top of or under other mutations as long as its consistent across the design.
  • If presenting as "skin", it can cover feathers on a feathered dino to create false bald patches.
  • If presenting as "keratin", you may cover up feathered features such as crests, and/or draw some feathering over the edges of the plates.

Examples


Exoskeleton should not form prominent points nor spikes. They can be slightly spiked if they are overlapping to where the point does not prominently stick out. However, if the layering of the plate causes the spike to appear too large, it will not pass.


Exoskeleton is displaying as plate scales on the tail and hind legs. It is acting as keratin and takes on the keratin color. This is also about the limit of how far Exoskeleton can spike out.


Exoskeleton displaying as part of the base instead of keratin, so it is affected by markings. Also displaying around maximum coverage allowed.


Exoskeleton is covering the mouth too much here; it should not cover the mouth nor eyes!


Exoskeleton is protruding too much here and creating structures that do not look like plates anymore


Exoskeleton is too sharp and too spiked here. Its forming separate spikes that is too similar to the Thorny mutation. (Note: if this geno had both Exoskeleton and Thorny genes, then it could form plates like this!)

The Exoskeleton here has prominent spikes in the middle of many of the plates which looks too much like Thorny

The ridges on the shoulder and end of the tail here are too spikey and too similar to Thorny

Exoskeleton is protruding too much on the shoulder and tail, creating structures that do not look like plates anymore

Exoskeleton is creating too slim and spiked ridges, especially on the beak and top of the head


Range

  • Minimum requirement- at least one armored area/"plate" of armor
  • Maximum allowance- may cover up to 50% of the body
  • This mutation may appear anywhere on the body, except for covering the eyes and mouth!