xFLFlair is a mutation that creates fleshy and decorative features around the head and neck

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- Shape and Placement - Color - Edge Types - Examples - Ranges -


Shape and Placement

  • Must create soft, fleshy and/or feathery features around the head.
  • Wattles, dewlaps, combs, and other decorative features are allowed.
  • Decorative feathery features can present on both bald and feathered dinosaurs.
  • Fleshy additions that extend from feathered areas can be covered by non-decorative feathers that match the dinosaur's covering.
    -- These non-decorative feathers must follow normal marking and color rules, not the Flair color rules below.
  • Shapes must be semi-realistic; it should still look like a realistic dinosaur feature, not overly fantasy.
  • Can cover separate areas of the head and/or neck - does not need to all be connected.
  • Not allowed to mimic other mutations.
    -- Flair can present small "spines" along the edge of fleshy features, similar to chicken combs! These must be small, and not mimic a separate Thorny structure.

Color & Style

  • Lineart of added features should look similar to the lines of the import for style consistency.
  • There should be a clear delineation between the import base and where the Flair feature begins/ends.
  • Flair is not restricted to natural colors nor affected by color modifiers - bright and saturated colors are allowed.
  • Decorative features can be solid colors, have gradients, and/or simple markings such as stripes and spots.
  • Different areas can have different colors and/or different patterns.
  • Flair is not an extension of the base or skin.
    -- Markings cannot extend onto added fleshy or decorative feather areas.
    -- Markings can extend onto non-decorative feathers on feathered dinosaurs.

Interactions

  • May be combined with other mutation features.
  • May layer on top of or under other mutations as long as its consistent across the design.
  • Fleshy features can cover feathers on a feathered dino to create false bald patches.

Examples


Flair is displaying as a comb as well as feather-covered wattles.


Flair creating fleshy shapes and presenting different colors across different parts


Flair is displaying as extra wattle and dewlap skin around the head and neck. Flair is displaying a gradient and faint speckles.


Flair displaying as decorative feathers! Long feathers can extend a bit past the neck as long as they are originating in the head/neck area


Flair cannot create rigid structures such as the spines here- however, this could be possible if the geno had both Flair and Thorny!


While features such as catfish-like, fleshy "whiskers" are ok, tendrils such as these would be considered too fantasy looking! Additionally, markings (Curse in this case) cannot extend into Flair features!


A single set of "frilled lizard" fans would be ok, however the extent of fins here would be too fantasy looking!


No examples yet!


Range

  • Minimum requirement - at least one feature must be present.
  • ​Maximum allowance - 100% of head and/or neck may present flair features.
  • This mutation may only appear on the head and neck; ending at the shoulders.
  • Can not cover the eyes or mouth.